using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the component-wise quotient of two 3D vectors. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Divide")] public sealed class Vector3Divide : Divide { protected override Vector3 defaultDividend => Vector3.zero; protected override Vector3 defaultDivisor => Vector3.zero; public override Vector3 Operation(Vector3 a, Vector3 b) { return new Vector3 ( a.x / b.x, a.y / b.y, a.z / b.z ); } } }