using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns a version of a 3D vector where each component is positive.
///
[UnitCategory("Math/Vector 3")]
[UnitTitle("Absolute")]
public sealed class Vector3Absolute : Absolute
{
protected override Vector3 Operation(Vector3 input)
{
return new Vector3(Mathf.Abs(input.x), Mathf.Abs(input.y), Mathf.Abs(input.z));
}
}
}