using UnityEngine; namespace Unity.VisualScripting { /// /// Returns a version of a 3D vector where each component is positive. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Absolute")] public sealed class Vector3Absolute : Absolute { protected override Vector3 Operation(Vector3 input) { return new Vector3(Mathf.Abs(input.x), Mathf.Abs(input.y), Mathf.Abs(input.z)); } } }