using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public sealed class WarnBeforeRemovingAttribute : Attribute { public WarnBeforeRemovingAttribute(string warningTitle, string warningMessage) { this.warningTitle = warningTitle; this.warningMessage = warningMessage; } public string warningTitle { get; } public string warningMessage { get; } } }