using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_4_1 : PluginChangelog { public Changelog_1_4_1(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.1"; public override DateTime date => new DateTime(2019, 01, 22); public override IEnumerable changes { get { yield return "[Changed] Allowed state machines to receive Start, OnEnable and OnDisable events for consistency"; yield return "[Fixed] Graph data type mismatch in event listening handlers for state graphs"; yield return "[Fixed] Non instantiated state graphs showing force enter / force exit contextual menu options"; yield return "[Fixed] Live-added Any States not sending transitions"; yield return "[Fixed] Any States not exiting properly when stopping the graph"; yield return "[Fixed] Live-added start states not getting automatically entered"; yield return "[Fixed] Force Enter and Force Exit showing in Any State context menu"; } } } }