using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_4_0f6 : PluginChangelog { public Changelog_1_4_0f6(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.0f6"; public override DateTime date => new DateTime(2018, 09, 06); public override IEnumerable changes { get { yield return "[Fixed] On Enter State and On Exit State events not firing in super units"; } } } [Plugin(BoltState.ID)] internal class Changelog_1_4_0f10 : PluginChangelog { public Changelog_1_4_0f10(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.0f10"; public override DateTime date => new DateTime(2018, 10, 29); public override IEnumerable changes { get { yield return "[Fixed] Inactive states starting to listen after undo"; } } } }