using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_2_4 : PluginChangelog { public Changelog_1_2_4(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.2.4"; public override DateTime date => new DateTime(2018, 02, 26); public override IEnumerable changes { get { yield return "[Fixed] Manual events not triggering in state units"; } } } }