using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_0_2 : PluginChangelog { public Changelog_1_0_2(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.0.2"; public override DateTime date => new DateTime(2017, 09, 08); public override IEnumerable changes { get { yield return "[Fixed] Order-of-operations issues with transitions and updates"; } } } }