using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_2_3 : PluginChangelog { public Changelog_1_2_3(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.2.3"; public override DateTime date => new DateTime(2018, 01, 25); public override IEnumerable changes { get { yield return "[Fixed] Issues with SceneVariable singleton"; yield return "[Fixed] Manual events firing on idle graphs"; yield return "[Fixed] Error in scene variable value prediction from prefab graphs"; yield return "[Fixed] Typo in Create Dictionary node"; yield return "[Fixed] Manual events not firing in flow machines"; } } } }