using System; using System.Collections.Generic; using System.Linq; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_0_0 : PluginChangelog { public Changelog_1_0_0(Plugin plugin) : base(plugin) { } public override string description => "Initial Release"; public override SemanticVersion version => "1.0.0"; public override DateTime date => new DateTime(2017, 07, 26); public override IEnumerable changes => Enumerable.Empty(); } }