namespace Unity.VisualScripting { [Descriptor(typeof(WaitForFlow))] public class WaitForFlowDescriptor : UnitDescriptor { public WaitForFlowDescriptor(WaitForFlow unit) : base(unit) { } protected override void DefinedPort(IUnitPort port, UnitPortDescription description) { base.DefinedPort(port, description); if (port is ControlInput && unit.awaitedInputs.Contains((ControlInput)port)) { description.showLabel = false; } } } }