using UnityEngine; namespace Unity.VisualScripting { public interface IAboutable { string name { get; } string description { get; } Texture2D logo { get; } string author { get; } string authorLabel { get; } Texture2D authorLogo { get; } string copyrightHolder { get; } int copyrightYear { get; } string url { get; } string authorUrl { get; } SemanticVersion version { get; } } }