using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public static class EditorTimeUtility { private static int _frameCount; private static int frame => EditorApplication.isPlaying ? Time.frameCount : _frameCount; private static float time => EditorApplication.isPlaying ? Time.realtimeSinceStartup : (float)EditorApplication.timeSinceStartup; internal static void Initialize() { EditorApplication.update += () => _frameCount++; EditorTimeBinding.frameBinding = () => frame; EditorTimeBinding.timeBinding = () => time; } } }