using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)] public sealed class FuzzyOptionTreeExtensionAttribute : Attribute, IDecoratorAttribute { public FuzzyOptionTreeExtensionAttribute(Type type) { Ensure.That(nameof(type)).IsNotNull(type); Ensure.That(nameof(type)).IsOfType(type, typeof(IFuzzyOptionTree)); this.type = type; } public Type type { get; } } }