using System; using UnityEditor; namespace Unity.VisualScripting { public abstract class IndividualEditor : IDisposable { public void Initialize(SerializedObject serializedObject, Editor editorParent) { this.serializedObject = serializedObject; this.editorParent = editorParent; Initialize(); } protected abstract void Initialize(); public Editor editorParent { get; private set; } public SerializedObject serializedObject { get; private set; } public abstract void OnGUI(); public virtual void Dispose() { } } }