using UnityEngine; namespace Unity.VisualScripting { [Editor(typeof(IGraph))] public class GraphEditor : Inspector { public GraphEditor(Metadata metadata) : base(metadata) { } private Metadata titleMetadata => metadata[nameof(IGraph.title)]; private Metadata summaryMetadata => metadata[nameof(IGraph.summary)]; protected virtual EditorTexture icon => metadata.definedType.Icon(); protected IGraph graph => (IGraph)metadata.value; protected override float GetHeight(float width, GUIContent label) { return GetHeaderHeight(width); } protected float GetHeaderHeight(float width) { return LudiqGUI.GetHeaderHeight ( this, titleMetadata, summaryMetadata, icon, width ); } protected override void OnGUI(Rect position, GUIContent label) { OnHeaderGUI(position); } protected void OnHeaderGUI(Rect position) { LudiqGUI.OnHeaderGUI ( titleMetadata, summaryMetadata, icon, position, ref y ); } } }