# Add a State Unit to a Script Graph 

Add a State Unit to a Script Graph to trigger a change of state. A state is any set of behaviors that you want a GameObject to perform. For more information on state in Visual Scripting, see [Graphs](vs-graph-types.md).

You can add a new State Graph to a State Unit node, or use an existing State Graph from the project. For more information on the State Unit node, see [State Unit node](vs-nesting-state-unit-node.md).

## Add a new State Graph as a State Unit node 

To add a new blank State Graph as a State Unit node to a Script Graph: 

1. [!include[vs-with-graph-open-ff](./snippets/vs-with-graph-open-ff.md)]
2. Go to **Nesting**.
3. Select **State Unit** to add a State Unit node to the graph.
4. Open the [Graph Inspector](vs-interface-overview.md#the-graph-inspector).
5. In the Graph Inspector, choose the source for the State Unit:
    - **Embed**: The State Graph only exists on the State Unit node. You can only change the State Graph from the node in its parent graph.
    - **Graph**: The State Graph exists in a separate file. You can change the State Graph outside of its parent graph and reuse the graph in other areas of an application.
6. If you chose **Graph**:
    1. In the Graph Inspector, select **New**.
    1. Enter a name for the graph file.
    1. Choose where you want to save the graph file in the project.
    1. Select **Save**.

![The Graph window with a new blank State Unit node added to a Script Graph.](images/vs-state-unit-new-state-graph.png)

## Add an existing State Graph as a State Unit node

To add an existing State Graph file as a State Unit node in a Script Graph: 

1. [!include[vs-with-graph-open-ff](./snippets/vs-with-graph-open-ff.md)] 

2. Go to **Nesting**.

1. Select **State Unit** to add a State Unit node to the graph. 

3. Open the [Graph Inspector](vs-interface-overview.md#the-graph-inspector).

1. In the Graph Inspector, set the **Source** to **Graph**. 

4. Do one of the following: 
    - In the **Graph** field, select the object picker (circle icon) and choose a compatible State Graph from the project. 
    - Click and drag a State Graph file from the Project window and release on the **Graph** field. 

> [!TIP] 
> For a faster way to add a State Graph as a State Unit node:
> - Click and drag a State Graph asset from the Project window into the Graph Editor to automatically create a State Unit node.
> - Right-click to open the fuzzy finder. Go to **Graphs** and select a graph file.

![An image of the Graph window, with a new Super Unit node created from an existing State Graph added to a Script Graph.](images/vs-existing-graph-example-state-unit.png)


## Next steps 

Select **Edit Graph** in the Graph Inspector to edit the graph. For more information on how to create a State Graph, see [Develop logic transitions with State Graphs](vs-state-graphs-intro.md).


