using System;
namespace UnityEngine.Rendering.Universal
{
///
/// A volume component that holds settings for the Color Curves effect.
///
///
/// You can add to a in the Editor to apply a Color Curves post-processing effect.
///
///
/// This sample code shows how settings can be retrieved and modified in runtime:
///
/// using System;
/// using UnityEngine;
/// using UnityEngine.Rendering;
/// using UnityEngine.Rendering.Universal;
///
/// public class ModifyVolumeComponent : MonoBehaviour
/// {
/// [SerializeField] VolumeProfile volumeProfile;
/// [SerializeField] VolumeSettings volumeSettings;
///
/// private bool m_HasRetrievedVolumeComponent;
/// private ColorCurves m_VolumeComponent;
///
/// [Serializable]
/// private struct VolumeSettings
/// {
/// public bool active;
/// public TextureCurveParameter master;
/// public TextureCurveParameter red;
/// public TextureCurveParameter green;
/// public TextureCurveParameter blue;
/// public TextureCurveParameter hueVsHue;
/// public TextureCurveParameter hueVsSat;
/// public TextureCurveParameter satVsSat;
/// public TextureCurveParameter lumVsSat;
///
/// public void SetVolumeComponentSettings(ref ColorCurves volumeComponent)
/// {
/// volumeComponent.active = active;
/// volumeComponent.master = master;
/// volumeComponent.red = red;
/// volumeComponent.green = green;
/// volumeComponent.blue = blue;
/// volumeComponent.hueVsHue = hueVsHue;
/// volumeComponent.hueVsSat = hueVsSat;
/// volumeComponent.satVsSat = satVsSat;
/// volumeComponent.lumVsSat = lumVsSat;
/// }
///
/// public void GetVolumeComponentSettings(ref ColorCurves volumeComponent)
/// {
/// active = volumeComponent.active;
/// master = volumeComponent.master;
/// red = volumeComponent.red;
/// green = volumeComponent.green;
/// blue = volumeComponent.blue;
/// hueVsHue = volumeComponent.hueVsHue;
/// hueVsSat = volumeComponent.hueVsSat;
/// satVsSat = volumeComponent.satVsSat;
/// lumVsSat = volumeComponent.lumVsSat;
/// }
/// }
///
/// private void Start()
/// {
/// m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
/// if (m_HasRetrievedVolumeComponent)
/// volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private void Update()
/// {
/// if (!m_HasRetrievedVolumeComponent)
/// return;
///
/// volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref ColorCurves volumeComponent)
/// {
/// if (volumeComponent != null)
/// return true;
///
/// if (volumeProfile == null)
/// {
/// Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
/// return false;
/// }
///
/// volumeProfile.TryGet(out ColorCurves component);
/// if (component == null)
/// {
/// Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
/// return false;
/// }
///
/// volumeComponent = component;
/// return true;
/// }
/// }
///
///
///
///
///
///
///
[Serializable, VolumeComponentMenu("Post-processing/Color Curves")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Color-Curves")]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
///
/// Affects the luminance across the whole image.
///
[Tooltip("Affects the luminance across the whole image.")]
public TextureCurveParameter master = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f)));
///
/// Affects the red channel intensity across the whole image.
///
[Tooltip("Affects the red channel intensity across the whole image.")]
public TextureCurveParameter red = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f)));
///
/// Affects the green channel intensity across the whole image.
///
[Tooltip("Affects the green channel intensity across the whole image.")]
public TextureCurveParameter green = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f)));
///
/// Affects the blue channel intensity across the whole image.
///
[Tooltip("Affects the blue channel intensity across the whole image.")]
public TextureCurveParameter blue = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f)));
///
/// Shifts the input hue (x-axis) according to the output hue (y-axis).
///
[Tooltip("Shifts the input hue (x-axis) according to the output hue (y-axis).")]
public TextureCurveParameter hueVsHue = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, true, new Vector2(0f, 1f)));
///
/// Adjusts saturation (y-axis) according to the input hue (x-axis).
///
[Tooltip("Adjusts saturation (y-axis) according to the input hue (x-axis).")]
public TextureCurveParameter hueVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, true, new Vector2(0f, 1f)));
///
/// Adjusts saturation (y-axis) according to the input saturation (x-axis).
///
[Tooltip("Adjusts saturation (y-axis) according to the input saturation (x-axis).")]
public TextureCurveParameter satVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, false, new Vector2(0f, 1f)));
///
/// Adjusts saturation (y-axis) according to the input luminance (x-axis).
///
[Tooltip("Adjusts saturation (y-axis) according to the input luminance (x-axis).")]
public TextureCurveParameter lumVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, false, new Vector2(0f, 1f)));
///
/// Tells if the post process needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
public bool IsActive() => true;
///
/// Tells if the post process can run the effect on-tile or if it needs a full pass.
///
/// true if it can run on-tile, false otherwise.
[Obsolete("Unused. #from(2023.1)")]
public bool IsTileCompatible() => true;
}
}