using System; using System.Collections.Generic; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering.RenderGraphModule; using UnityEngine.Rendering.Universal.Internal; namespace UnityEngine.Rendering.Universal { internal class DecalDrawDBufferSystem : DecalDrawSystem { public DecalDrawDBufferSystem(DecalEntityManager entityManager) : base("DecalDrawIntoDBufferSystem.Execute", entityManager) { } protected override int GetPassIndex(DecalCachedChunk decalCachedChunk) => decalCachedChunk.passIndexDBuffer; } internal class DBufferRenderPass : ScriptableRenderPass { internal static string[] s_DBufferNames = { "_DBufferTexture0", "_DBufferTexture1", "_DBufferTexture2", "_DBufferTexture3" }; internal static string s_DBufferDepthName = "DBufferDepth"; static readonly int s_SSAOTextureID = Shader.PropertyToID("_ScreenSpaceOcclusionTexture"); private DecalDrawDBufferSystem m_DrawSystem; private DBufferSettings m_Settings; private FilteringSettings m_FilteringSettings; private List m_ShaderTagIdList; private bool m_DecalLayers; private TextureHandle[] dbufferHandles; public DBufferRenderPass(Material dBufferClear, DBufferSettings settings, DecalDrawDBufferSystem drawSystem, bool decalLayers) { renderPassEvent = RenderPassEvent.AfterRenderingPrePasses + 1; var scriptableRenderPassInput = ScriptableRenderPassInput.Depth | ScriptableRenderPassInput.Normal; ConfigureInput(scriptableRenderPassInput); // DBuffer requires color texture created as it does not handle y flip correctly requiresIntermediateTexture = true; m_DrawSystem = drawSystem; m_Settings = settings; profilingSampler = new ProfilingSampler("Draw DBuffer"); m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1); m_DecalLayers = decalLayers; m_ShaderTagIdList = new List(); m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DBufferMesh)); m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DBufferProjectorVFX)); } private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList, bool renderGraph) { passData.drawSystem.Execute(cmd); cmd.DrawRendererList(rendererList); } private static void SetKeywords(RasterCommandBuffer cmd, PassData passData) { cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT1, passData.settings.surfaceData == DecalSurfaceData.Albedo); cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT2, passData.settings.surfaceData == DecalSurfaceData.AlbedoNormal); cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT3, passData.settings.surfaceData == DecalSurfaceData.AlbedoNormalMAOS); cmd.SetKeyword(ShaderGlobalKeywords.DecalLayers, passData.decalLayers); } private class PassData { internal DecalDrawDBufferSystem drawSystem; internal DBufferSettings settings; internal bool decalLayers; internal RTHandle dBufferDepth; internal RTHandle[] dBufferColorHandles; internal RendererListHandle rendererList; } private void InitPassData(ref PassData passData) { passData.drawSystem = m_DrawSystem; passData.settings = m_Settings; passData.decalLayers = m_DecalLayers; } private RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) { SortingCriteria sortingCriteria = cameraData.defaultOpaqueSortFlags; DrawingSettings drawingSettings = RenderingUtils.CreateDrawingSettings(m_ShaderTagIdList, renderingData, cameraData, lightData, sortingCriteria); return new RendererListParams(renderingData.cullResults, drawingSettings, m_FilteringSettings); } public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) { UniversalResourceData resourceData = frameData.Get(); UniversalRenderingData renderingData = frameData.Get(); UniversalCameraData cameraData = frameData.Get(); UniversalLightData lightData = frameData.Get(); TextureHandle cameraDepthTexture = resourceData.cameraDepthTexture; TextureHandle cameraNormalsTexture = resourceData.cameraNormalsTexture; TextureHandle depthTarget = resourceData.dBufferDepth.IsValid() ? resourceData.dBufferDepth : resourceData.activeDepthTexture; TextureHandle renderingLayersTexture = resourceData.renderingLayersTexture; using (var builder = renderGraph.AddRasterRenderPass(passName, out var passData, profilingSampler)) { InitPassData(ref passData); if (dbufferHandles == null) dbufferHandles = new TextureHandle[RenderGraphUtils.DBufferSize]; // base { var desc = cameraData.cameraTargetDescriptor; desc.graphicsFormat = QualitySettings.activeColorSpace == ColorSpace.Linear ? GraphicsFormat.R8G8B8A8_SRGB : GraphicsFormat.R8G8B8A8_UNorm; desc.depthStencilFormat = GraphicsFormat.None; desc.msaaSamples = 1; dbufferHandles[0] = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, s_DBufferNames[0], true, new Color(0, 0, 0, 1)); builder.SetRenderAttachment(dbufferHandles[0], 0, AccessFlags.Write); } if (m_Settings.surfaceData == DecalSurfaceData.AlbedoNormal || m_Settings.surfaceData == DecalSurfaceData.AlbedoNormalMAOS) { var desc = cameraData.cameraTargetDescriptor; desc.graphicsFormat = GraphicsFormat.R8G8B8A8_UNorm; desc.depthStencilFormat = GraphicsFormat.None; desc.msaaSamples = 1; dbufferHandles[1] = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, s_DBufferNames[1], true, new Color(0.5f, 0.5f, 0.5f, 1)); builder.SetRenderAttachment(dbufferHandles[1], 1, AccessFlags.Write); } if (m_Settings.surfaceData == DecalSurfaceData.AlbedoNormalMAOS) { var desc = cameraData.cameraTargetDescriptor; desc.graphicsFormat = GraphicsFormat.R8G8B8A8_UNorm; desc.depthStencilFormat = GraphicsFormat.None; desc.msaaSamples = 1; dbufferHandles[2] = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, s_DBufferNames[2], true, new Color(0, 0, 0, 1)); builder.SetRenderAttachment(dbufferHandles[2], 2, AccessFlags.Write); } builder.SetRenderAttachmentDepth(depthTarget, AccessFlags.Read); if (cameraDepthTexture.IsValid()) builder.UseTexture(cameraDepthTexture, AccessFlags.Read); if (cameraNormalsTexture.IsValid()) builder.UseTexture(cameraNormalsTexture, AccessFlags.Read); if (passData.decalLayers && renderingLayersTexture.IsValid()) builder.UseTexture(renderingLayersTexture, AccessFlags.Read); if (resourceData.ssaoTexture.IsValid()) builder.UseGlobalTexture(s_SSAOTextureID); var param = InitRendererListParams(renderingData, cameraData, lightData); passData.rendererList = renderGraph.CreateRendererList(param); builder.UseRendererList(passData.rendererList); for (int i = 0; i < RenderGraphUtils.DBufferSize; ++i) { if (dbufferHandles[i].IsValid()) builder.SetGlobalTextureAfterPass(dbufferHandles[i], Shader.PropertyToID(s_DBufferNames[i])); } builder.AllowGlobalStateModification(true); builder.SetRenderFunc(static (PassData data, RasterGraphContext rgContext) => { SetKeywords(rgContext.cmd, data); ExecutePass(rgContext.cmd, data, data.rendererList, true); }); } resourceData.dBuffer = dbufferHandles; } public override void OnCameraCleanup(CommandBuffer cmd) { if (cmd == null) { throw new System.ArgumentNullException("cmd"); } cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT1, false); cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT2, false); cmd.SetKeyword(ShaderGlobalKeywords.DBufferMRT3, false); cmd.SetKeyword(ShaderGlobalKeywords.DecalLayers, false); } } }