using UnityEngine; using static UnityEngine.GraphicsBuffer; [ExecuteAlways] [ExecuteInEditMode] public class LookAt : MonoBehaviour { public Transform target = null; // Update is called once per frame void Start() { if (target != null) { Vector3 targetPostition = new Vector3(target.position.x, this.transform.position.y, target.position.z); Vector3 relativePos = targetPostition - transform.position; // the second argument, upwards, defaults to Vector3.up Quaternion rotation = Quaternion.LookRotation(relativePos, Vector3.up); transform.rotation = rotation; } } private void OnEnable() { Start(); } }