namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal class SplitterState { internal object InternalObject; internal float[] relativeSizes => GetRelativeSizes(this); internal SplitterState(float[] relativeSizes, int[] minSizes, int[] maxSizes) { InternalObject = Constructor(relativeSizes, minSizes, maxSizes); } internal delegate object ConstructorDelegate(float[] relativeSizes, int[] minSizes, int[] maxSizes); internal static ConstructorDelegate Constructor { get; set; } internal delegate float[] GetRelativeSizesDelegate(SplitterState splitterState); internal static GetRelativeSizesDelegate GetRelativeSizes { get; set; } } }