using System.Collections.Generic; using UnityGenericMenu = UnityEditor.GenericMenu; namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal static class GenericMenuExtensions { internal static List menuItems(this UnityGenericMenu genericMenu) { return GetMenuItems(genericMenu); } internal delegate List GetMenuItemsDelegate(UnityGenericMenu genericMenu); internal static GetMenuItemsDelegate GetMenuItems { get; set; } } }