using UnityEditorWindow = UnityEditor.EditorWindow; namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal class EditorWindow { internal delegate UnityEditorWindow GetInspectorWindowDelegate(); internal static GetInspectorWindowDelegate GetInspectorWindow { get; set; } internal delegate void Internal_MakeModalDelegate(ContainerWindow window); internal static Internal_MakeModalDelegate Internal_MakeModal { get; set; } } }