using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class AvatarColor { internal static Color FromUserName(string userName) { return ColorFromText.Get(userName, mColors); } static Color[] mColors = new Color[] { new Color(0.784f, 0.424f, 0.000f, 1f), // #C86C00 new Color(0.063f, 0.620f, 0.353f, 1f), // #109E5A new Color(0.302f, 0.439f, 0.933f, 1f), // #4D70EE new Color(0.580f, 0.302f, 0.933f, 1f), // #944DEE new Color(0.784f, 0.000f, 0.000f, 1f), // #C80000 new Color(0.000f, 0.643f, 0.784f, 1f), // #00A4C8 new Color(0.667f, 0.302f, 0.608f, 1f), // #AA4D9B new Color(0.714f, 0.600f, 0.000f, 1f), // #B69900 new Color(0.231f, 0.231f, 0.231f, 1f), // #3B3B3B new Color(0.612f, 0.612f, 0.612f, 1f) // #9C9C9C }; } }