using System.Linq; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class AttributeColor { internal static Color FromAttributeName(string userName) { return ColorFromText.Get(userName, mColors); } static readonly Color[] mColors = new Color[] { new Color(0.784f, 0.424f, 0.000f, 1f), // #C86C00 new Color(0.302f, 0.439f, 0.933f, 1f), // #4D70EE new Color(0.580f, 0.302f, 0.933f, 1f), // #944DEE new Color(0.000f, 0.643f, 0.784f, 1f), // #00A4C8 new Color(0.667f, 0.302f, 0.608f, 1f), // #AA4D9B new Color(0.231f, 0.231f, 0.231f, 1f), // #3B3B3B new Color(0.612f, 0.612f, 0.612f, 1f), // #9C9C9C new Color(0.839f, 0.361f, 0.541f, 1f), // #D65C8A new Color(0.361f, 0.557f, 0.839f, 1f), // #5C8ED6 new Color(0.424f, 0.373f, 0.839f, 1f), // #6C5FD6 new Color(0.784f, 0.361f, 0.424f, 1f), // #C85C6C new Color(0.361f, 0.608f, 0.541f, 1f), // #5C9B8A new Color(0.541f, 0.424f, 0.361f, 1f), // #8A6C5C new Color(0.424f, 0.541f, 0.361f, 1f), // #6C8A5C new Color(0.361f, 0.424f, 0.541f, 1f), // #5C6C8A }; } }