using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Headless { internal class HeadlessRefreshView : IRefreshView { void IRefreshView.ForType(ViewType viewType) { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IRefreshView.ForType(viewType); } } }