using System; using UnityEditor.IMGUI.Controls; using UnityEngine; using PlasticGui; using Unity.PlasticSCM.Editor.UI.Tree; namespace Unity.PlasticSCM.Editor.Developer.UpdateReport { internal enum ErrorsListColumn { Path, } [Serializable] internal class UpdateReportListHeaderState : MultiColumnHeaderState, ISerializationCallbackReceiver { internal static UpdateReportListHeaderState GetDefault() { return new UpdateReportListHeaderState(BuildColumns()); } static string GetColumnName(ErrorsListColumn column) { switch (column) { case ErrorsListColumn.Path: return PlasticLocalization.GetString(PlasticLocalization.Name.PathColumn); default: return null; } } void ISerializationCallbackReceiver.OnAfterDeserialize() { if (mHeaderTitles != null) TreeHeaderColumns.SetTitles(columns, mHeaderTitles); } void ISerializationCallbackReceiver.OnBeforeSerialize() { } static Column[] BuildColumns() { return new Column[] { new Column() { width = 605, headerContent = new GUIContent( GetColumnName(ErrorsListColumn.Path)), minWidth = 200, allowToggleVisibility = false, canSort = false, sortingArrowAlignment = TextAlignment.Right } }; } UpdateReportListHeaderState(Column[] columns) : base(columns) { if (mHeaderTitles == null) mHeaderTitles = TreeHeaderColumns.GetTitles(columns); } [SerializeField] string[] mHeaderTitles; } }