// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics.CodeAnalysis; namespace Unity.CodeEditor.Rendering { /// /// An enumeration of well-known layers. /// internal enum KnownLayer { /// /// This layer is in the background. /// There is no UIElement to represent this layer, it is directly drawn in the TextView. /// It is not possible to replace the background layer or insert new layers below it. /// /// This layer is below the Selection layer. Background, /// /// This layer contains the selection rectangle. /// /// This layer is between the Background and the Text layers. Selection, /// /// This layer contains the text and inline UI elements. /// /// This layer is between the Selection and the Caret layers. Text, /// /// This layer contains the blinking caret. /// /// This layer is above the Text layer. Caret } /// /// Specifies where a new layer is inserted, in relation to an old layer. /// internal enum LayerInsertionPosition { /// /// The new layer is inserted below the specified layer. /// Below, /// /// The new layer replaces the specified layer. The old layer is removed /// from the collection. /// Replace, /// /// The new layer is inserted above the specified layer. /// Above } internal sealed class LayerPosition : IComparable { internal readonly KnownLayer KnownLayer; internal readonly LayerInsertionPosition Position; internal LayerPosition(KnownLayer knownLayer, LayerInsertionPosition position) { KnownLayer = knownLayer; Position = position; } [SuppressMessage("ReSharper", "ImpureMethodCallOnReadonlyValueField")] public int CompareTo(LayerPosition other) { var r = KnownLayer.CompareTo(other.KnownLayer); return r != 0 ? r : Position.CompareTo(other.Position); } } }