// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Diagnostics.CodeAnalysis;
namespace Unity.CodeEditor.Rendering
{
///
/// An enumeration of well-known layers.
///
internal enum KnownLayer
{
///
/// This layer is in the background.
/// There is no UIElement to represent this layer, it is directly drawn in the TextView.
/// It is not possible to replace the background layer or insert new layers below it.
///
/// This layer is below the Selection layer.
Background,
///
/// This layer contains the selection rectangle.
///
/// This layer is between the Background and the Text layers.
Selection,
///
/// This layer contains the text and inline UI elements.
///
/// This layer is between the Selection and the Caret layers.
Text,
///
/// This layer contains the blinking caret.
///
/// This layer is above the Text layer.
Caret
}
///
/// Specifies where a new layer is inserted, in relation to an old layer.
///
internal enum LayerInsertionPosition
{
///
/// The new layer is inserted below the specified layer.
///
Below,
///
/// The new layer replaces the specified layer. The old layer is removed
/// from the collection.
///
Replace,
///
/// The new layer is inserted above the specified layer.
///
Above
}
internal sealed class LayerPosition : IComparable
{
internal readonly KnownLayer KnownLayer;
internal readonly LayerInsertionPosition Position;
internal LayerPosition(KnownLayer knownLayer, LayerInsertionPosition position)
{
KnownLayer = knownLayer;
Position = position;
}
[SuppressMessage("ReSharper", "ImpureMethodCallOnReadonlyValueField")]
public int CompareTo(LayerPosition other)
{
var r = KnownLayer.CompareTo(other.KnownLayer);
return r != 0 ? r : Position.CompareTo(other.Position);
}
}
}