// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Diagnostics; namespace Unity.CodeEditor.Rendering { internal struct HeightTreeLineNode { internal HeightTreeLineNode(float height) { CollapsedSections = null; Height = height; } internal float Height; internal List CollapsedSections; internal bool IsDirectlyCollapsed { get { return CollapsedSections != null; } } internal void AddDirectlyCollapsed(CollapsedLineSection section) { if (CollapsedSections == null) CollapsedSections = new List(); CollapsedSections.Add(section); } internal void RemoveDirectlyCollapsed(CollapsedLineSection section) { Debug.Assert(CollapsedSections.Contains(section)); CollapsedSections.Remove(section); if (CollapsedSections.Count == 0) CollapsedSections = null; } /// /// Returns 0 if the line is directly collapsed, otherwise, returns . /// internal float TotalHeight { get { return IsDirectlyCollapsed ? 0 : Height; } } } }