// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using Unity.CodeEditor.Utils;
namespace Unity.CodeEditor.Document
{
///
/// Undo stack implementation.
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1711:IdentifiersShouldNotHaveIncorrectSuffix")]
internal sealed class UndoStack : INotifyPropertyChanged
{
/// undo stack is listening for changes
internal const int StateListen = 0;
/// undo stack is reverting/repeating a set of changes
internal const int StatePlayback = 1;
// undo stack is reverting/repeating a set of changes and modifies the document to do this
internal const int StatePlaybackModifyDocument = 2;
/// state is used for checking that noone but the UndoStack performs changes
/// during Undo events
internal int State { get; set; } = StateListen;
private readonly Deque _undostack = new Deque();
private readonly Deque _redostack = new Deque();
private int _sizeLimit = int.MaxValue;
private int _undoGroupDepth;
private int _actionCountInUndoGroup;
private int _optionalActionCount;
private bool _allowContinue;
#region IsOriginalFile implementation
// implements feature request SD2-784 - File still considered dirty after undoing all changes
///
/// Number of times undo must be executed until the original state is reached.
/// Negative: number of times redo must be executed until the original state is reached.
/// Special case: int.MinValue == original state is unreachable
///
private int _elementsOnUndoUntilOriginalFile;
///
/// Gets whether the document is currently in its original state (no modifications).
///
internal bool IsOriginalFile { get; private set; } = true;
private void RecalcIsOriginalFile()
{
var newIsOriginalFile = (_elementsOnUndoUntilOriginalFile == 0);
if (newIsOriginalFile != IsOriginalFile)
{
IsOriginalFile = newIsOriginalFile;
NotifyPropertyChanged("IsOriginalFile");
}
}
///
/// Marks the current state as original. Discards any previous "original" markers.
///
internal void MarkAsOriginalFile()
{
_elementsOnUndoUntilOriginalFile = 0;
RecalcIsOriginalFile();
}
///
/// Discards the current "original" marker.
///
internal void DiscardOriginalFileMarker()
{
_elementsOnUndoUntilOriginalFile = int.MinValue;
RecalcIsOriginalFile();
}
private void FileModified(int newElementsOnUndoStack)
{
if (_elementsOnUndoUntilOriginalFile == int.MinValue)
return;
_elementsOnUndoUntilOriginalFile += newElementsOnUndoStack;
if (_elementsOnUndoUntilOriginalFile > _undostack.Count)
_elementsOnUndoUntilOriginalFile = int.MinValue;
// don't call RecalcIsOriginalFile(): wait until end of undo group
}
#endregion
///
/// Gets if the undo stack currently accepts changes.
/// Is false while an undo action is running.
///
internal bool AcceptChanges => State == StateListen;
///
/// Gets if there are actions on the undo stack.
/// Use the PropertyChanged event to listen to changes of this property.
///
internal bool CanUndo => _undostack.Count > 0;
///
/// Gets if there are actions on the redo stack.
/// Use the PropertyChanged event to listen to changes of this property.
///
internal bool CanRedo => _redostack.Count > 0;
///
/// Gets/Sets the limit on the number of items on the undo stack.
///
/// The size limit is enforced only on the number of stored top-level undo groups.
/// Elements within undo groups do not count towards the size limit.
internal int SizeLimit
{
get => _sizeLimit;
set
{
if (value < 0)
ThrowUtil.CheckNotNegative(value, "value");
if (_sizeLimit != value)
{
_sizeLimit = value;
NotifyPropertyChanged("SizeLimit");
if (_undoGroupDepth == 0)
EnforceSizeLimit();
}
}
}
private void EnforceSizeLimit()
{
Debug.Assert(_undoGroupDepth == 0);
while (_undostack.Count > _sizeLimit)
_undostack.PopFront();
while (_redostack.Count > _sizeLimit)
_redostack.PopFront();
}
///
/// If an undo group is open, gets the group descriptor of the current top-level
/// undo group.
/// If no undo group is open, gets the group descriptor from the previous undo group.
///
/// The group descriptor can be used to join adjacent undo groups:
/// use a group descriptor to mark your changes, and on the second action,
/// compare LastGroupDescriptor and use if you
/// want to join the undo groups.
internal object LastGroupDescriptor { get; private set; }
///
/// Starts grouping changes.
/// Maintains a counter so that nested calls are possible.
///
internal void StartUndoGroup()
{
StartUndoGroup(null);
}
///
/// Starts grouping changes.
/// Maintains a counter so that nested calls are possible.
///
/// An object that is stored with the undo group.
/// If this is not a top-level undo group, the parameter is ignored.
internal void StartUndoGroup(object groupDescriptor)
{
if (_undoGroupDepth == 0)
{
_actionCountInUndoGroup = 0;
_optionalActionCount = 0;
LastGroupDescriptor = groupDescriptor;
}
_undoGroupDepth++;
//Util.LoggingService.Debug("Open undo group (new depth=" + undoGroupDepth + ")");
}
///
/// Starts grouping changes, continuing with the previously closed undo group if possible.
/// Maintains a counter so that nested calls are possible.
/// If the call to StartContinuedUndoGroup is a nested call, it behaves exactly
/// as , only top-level calls can continue existing undo groups.
///
/// An object that is stored with the undo group.
/// If this is not a top-level undo group, the parameter is ignored.
internal void StartContinuedUndoGroup(object groupDescriptor = null)
{
if (_undoGroupDepth == 0)
{
_actionCountInUndoGroup = (_allowContinue && _undostack.Count > 0) ? 1 : 0;
_optionalActionCount = 0;
LastGroupDescriptor = groupDescriptor;
}
_undoGroupDepth++;
//Util.LoggingService.Debug("Continue undo group (new depth=" + undoGroupDepth + ")");
}
///
/// Stops grouping changes.
///
internal void EndUndoGroup()
{
if (_undoGroupDepth == 0) throw new InvalidOperationException("There are no open undo groups");
_undoGroupDepth--;
//Util.LoggingService.Debug("Close undo group (new depth=" + undoGroupDepth + ")");
if (_undoGroupDepth == 0)
{
Debug.Assert(State == StateListen || _actionCountInUndoGroup == 0);
_allowContinue = true;
if (_actionCountInUndoGroup == _optionalActionCount)
{
// only optional actions: don't store them
for (var i = 0; i < _optionalActionCount; i++)
{
_undostack.PopBack();
}
_allowContinue = false;
}
else if (_actionCountInUndoGroup > 1)
{
// combine all actions within the group into a single grouped action
_undostack.PushBack(new UndoOperationGroup(_undostack, _actionCountInUndoGroup));
FileModified(-_actionCountInUndoGroup + 1 + _optionalActionCount);
}
//if (state == StateListen) {
EnforceSizeLimit();
RecalcIsOriginalFile(); // can raise event
//}
}
}
///
/// Throws an InvalidOperationException if an undo group is current open.
///
private void ThrowIfUndoGroupOpen()
{
if (_undoGroupDepth != 0)
{
_undoGroupDepth = 0;
throw new InvalidOperationException("No undo group should be open at this point");
}
if (State != StateListen)
{
throw new InvalidOperationException("This method cannot be called while an undo operation is being performed");
}
}
private List _affectedDocuments;
internal void RegisterAffectedDocument(TextDocument document)
{
if (_affectedDocuments == null)
_affectedDocuments = new List();
if (!_affectedDocuments.Contains(document))
{
_affectedDocuments.Add(document);
document.BeginUpdate();
}
}
private void CallEndUpdateOnAffectedDocuments()
{
if (_affectedDocuments != null)
{
foreach (var doc in _affectedDocuments)
{
doc.EndUpdate();
}
_affectedDocuments = null;
}
}
///
/// Call this method to undo the last operation on the stack
///
internal void Undo()
{
ThrowIfUndoGroupOpen();
if (_undostack.Count > 0)
{
// disallow continuing undo groups after undo operation
LastGroupDescriptor = null; _allowContinue = false;
// fetch operation to undo and move it to redo stack
var uedit = _undostack.PopBack();
_redostack.PushBack(uedit);
State = StatePlayback;
try
{
RunUndo(uedit);
}
finally
{
State = StateListen;
FileModified(-1);
CallEndUpdateOnAffectedDocuments();
}
RecalcIsOriginalFile();
if (_undostack.Count == 0)
NotifyPropertyChanged("CanUndo");
if (_redostack.Count == 1)
NotifyPropertyChanged("CanRedo");
}
}
internal void RunUndo(IUndoableOperation op)
{
if (op is IUndoableOperationWithContext opWithCtx)
opWithCtx.Undo(this);
else
op.Undo();
}
///
/// Call this method to redo the last undone operation
///
internal void Redo()
{
ThrowIfUndoGroupOpen();
if (_redostack.Count > 0)
{
LastGroupDescriptor = null;
_allowContinue = false;
var uedit = _redostack.PopBack();
_undostack.PushBack(uedit);
State = StatePlayback;
try
{
RunRedo(uedit);
}
finally
{
State = StateListen;
FileModified(1);
CallEndUpdateOnAffectedDocuments();
}
RecalcIsOriginalFile();
if (_redostack.Count == 0)
NotifyPropertyChanged("CanRedo");
if (_undostack.Count == 1)
NotifyPropertyChanged("CanUndo");
}
}
internal void RunRedo(IUndoableOperation op)
{
if (op is IUndoableOperationWithContext opWithCtx)
opWithCtx.Redo(this);
else
op.Redo();
}
///
/// Call this method to push an UndoableOperation on the undostack.
/// The redostack will be cleared if you use this method.
///
internal void Push(IUndoableOperation operation)
{
Push(operation, false);
}
///
/// Call this method to push an UndoableOperation on the undostack.
/// However, the operation will be only stored if the undo group contains a
/// non-optional operation.
/// Use this method to store the caret position/selection on the undo stack to
/// prevent having only actions that affect only the caret and not the document.
///
internal void PushOptional(IUndoableOperation operation)
{
if (_undoGroupDepth == 0)
throw new InvalidOperationException("Cannot use PushOptional outside of undo group");
Push(operation, true);
}
private void Push(IUndoableOperation operation, bool isOptional)
{
if (operation == null)
{
throw new ArgumentNullException(nameof(operation));
}
if (State == StateListen && _sizeLimit > 0)
{
var wasEmpty = _undostack.Count == 0;
var needsUndoGroup = _undoGroupDepth == 0;
if (needsUndoGroup) StartUndoGroup();
_undostack.PushBack(operation);
_actionCountInUndoGroup++;
if (isOptional)
_optionalActionCount++;
else
FileModified(1);
if (needsUndoGroup) EndUndoGroup();
if (wasEmpty)
NotifyPropertyChanged("CanUndo");
ClearRedoStack();
}
}
///
/// Call this method, if you want to clear the redo stack
///
internal void ClearRedoStack()
{
if (_redostack.Count != 0)
{
_redostack.Clear();
NotifyPropertyChanged("CanRedo");
// if the "original file" marker is on the redo stack: remove it
if (_elementsOnUndoUntilOriginalFile < 0)
_elementsOnUndoUntilOriginalFile = int.MinValue;
}
}
///
/// Clears both the undo and redo stack.
///
internal void ClearAll()
{
ThrowIfUndoGroupOpen();
_actionCountInUndoGroup = 0;
_optionalActionCount = 0;
if (_undostack.Count != 0)
{
LastGroupDescriptor = null;
_allowContinue = false;
_undostack.Clear();
NotifyPropertyChanged("CanUndo");
}
ClearRedoStack();
}
internal void Push(TextDocument document, DocumentChangeEventArgs e)
{
if (State == StatePlayback)
throw new InvalidOperationException("Document changes during undo/redo operations are not allowed.");
if (State == StatePlaybackModifyDocument)
State = StatePlayback; // allow only 1 change per expected modification
else
Push(new DocumentChangeOperation(document, e));
}
///
/// Is raised when a property (CanUndo, CanRedo) changed.
///
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string propertyName)
{
var args = new PropertyChangedEventArgs(propertyName);
PropertyChanged?.Invoke(this, args);
}
}
}