// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace Unity.CodeEditor.Document { /// /// A TextAnchorNode is placed in the TextAnchorTree. /// It describes a section of text with a text anchor at the end of the section. /// A weak reference is used to refer to the TextAnchor. (to save memory, we derive from WeakReference instead of referencing it) /// internal sealed class TextAnchorNode : WeakReference { internal TextAnchorNode Left { get; set; } internal TextAnchorNode Right { get; set; } internal TextAnchorNode Parent { get; set; } internal bool Color { get; set; } internal int Length { get; set; } internal int TotalLength { get; set; } // totalLength = length + left.totalLength + right.totalLength internal TextAnchorNode(TextAnchor anchor) : base(anchor) { } internal TextAnchorNode LeftMost { get { TextAnchorNode node = this; while (node.Left != null) node = node.Left; return node; } } internal TextAnchorNode RightMost { get { TextAnchorNode node = this; while (node.Right != null) node = node.Right; return node; } } /// /// Gets the inorder successor of the node. /// internal TextAnchorNode Successor { get { if (Right != null) { return Right.LeftMost; } else { TextAnchorNode node = this; TextAnchorNode oldNode; do { oldNode = node; node = node.Parent; // go up until we are coming out of a left subtree } while (node != null && node.Right == oldNode); return node; } } } /// /// Gets the inorder predecessor of the node. /// internal TextAnchorNode Predecessor { get { if (Left != null) { return Left.RightMost; } else { TextAnchorNode node = this; TextAnchorNode oldNode; do { oldNode = node; node = node.Parent; // go up until we are coming out of a right subtree } while (node != null && node.Left == oldNode); return node; } } } public override string ToString() { return "[TextAnchorNode Length=" + Length + " TotalLength=" + TotalLength + " Target=" + Target + "]"; } } }