// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.IO; using System.Text; namespace Unity.CodeEditor.Document { /// /// A TextWriter implementation that directly inserts into a document. /// internal class DocumentTextWriter : TextWriter { private readonly IDocument _document; /// /// Creates a new DocumentTextWriter that inserts into document, starting at insertionOffset. /// internal DocumentTextWriter(IDocument document, int insertionOffset) { InsertionOffset = insertionOffset; _document = document ?? throw new ArgumentNullException(nameof(document)); var line = document.GetLineByOffset(insertionOffset); if (line.DelimiterLength == 0) line = line.PreviousLine; if (line != null) { // ReSharper disable once VirtualMemberCallInConstructor NewLine = document.GetText(line.EndOffset, line.DelimiterLength); } } /// /// Gets/Sets the current insertion offset. /// internal int InsertionOffset { get; set; } /// public override void Write(char value) { _document.Insert(InsertionOffset, value.ToString()); InsertionOffset++; } /// public override void Write(char[] buffer, int index, int count) { _document.Insert(InsertionOffset, new string(buffer, index, count)); InsertionOffset += count; } /// public override void Write(string value) { _document.Insert(InsertionOffset, value); InsertionOffset += value.Length; } /// public override Encoding Encoding => Encoding.UTF8; } }