using System;
namespace Unity.CodeEditor.Document
{
internal class DocumentChangedEventArgs : EventArgs
{
///
/// Gets the old TextDocument.
///
internal TextDocument OldDocument { get; private set; }
///
/// Gets the new TextDocument.
///
internal TextDocument NewDocument { get; private set; }
///
/// Provides data for the event.
///
internal DocumentChangedEventArgs(TextDocument oldDocument, TextDocument newDocument)
{
OldDocument = oldDocument;
NewDocument = newDocument;
}
}
}