using System; namespace Unity.CodeEditor.Document { internal class DocumentChangedEventArgs : EventArgs { /// /// Gets the old TextDocument. /// internal TextDocument OldDocument { get; private set; } /// /// Gets the new TextDocument. /// internal TextDocument NewDocument { get; private set; } /// /// Provides data for the event. /// internal DocumentChangedEventArgs(TextDocument oldDocument, TextDocument newDocument) { OldDocument = oldDocument; NewDocument = newDocument; } } }